Part 1: Performance Format
The competition format is an “I” pattern, replicating that of a parade competition. The “I” pattern measures 300 to 350 feet in length depending on the available space. The salute line is at the 250 foot mark from the start line. Drum majors must take their starting position at a select number of paces in front of the 0 foot mark, just as they would with their marching band. (i.e. 9 paces). The drum major has 20 seconds to reach the pike position after receiving the starting signal from the judge. The drum major must execute their whistle or vocal commands within the first 16 counts of their music. The roll-off sequence must NOT be more than 32 counts. The drum major must be beating time by the 33rd count of the roll-off. Drum majors whistle must be removed from the drum major's mouth before they start beating time. The drum major may start their salute sequence at any point on the “I”, but must hit their salute position 6 step prior to the 250 salute line and hold it 6 steps after the line. The halt sequence may be started any time after the salute and the drum major must target to halt themselves on the halt line. After completing the halt sequence the drum major must dismiss their band to finish their performance.
Part 2: Music Selection
Marches are the ONLY acceptable genre of music. Orchestral and concert marches are O.K. Music must be emailed to DMSCSoundTable@gmail.com by 11:59pm on the Saturday prior to each event. Music files MUST be in MP3 format (not .wav) and labeled "your name-classification." If your music did not change from your last event, you do NOT need to resubmit your music. If your music did change from your last event, email the new music file and indicate your intention to change your music by the deadline. Participants will have until 30 minutes prior to their performance to check their music and make adjustments at the sound table. Participants are encouraged to bring a backup flashdrive with their music.
Updated February 15th, 2019
Part 3: Uniform
Marching band uniforms are the ONLY acceptable outfits to be performed in. This includes marching headgear, jacket, (bib) pants and marching shoes. Anything other than a marching band uniform must be approved by the board prior to the event.
Part 4: Classifications
GENERAL CLASSIFICATION (YELLOW)
Every drum major is placed in the General Classification, regardless of skill level or equipment used. Whenever there are more than 20 drum majors registered for the General Class, the class will be split into 2 (or more) groups by random draw.
SECONDARY CLASSIFICATION (RED)
The Secondary Classification is for drum majors who wish to compete with both the mace and military baton. Drum majors must select their primary equipment for the General Class and secondary equipment for the Secondary Class at the start of the season.
PARt 5: Sub classifications
Listed below are the 5 sub-classifications. Entry into the General Class automatically gains you entry into all the sub-classifications in which you meet the requirements for. The secondary class has no sub-classifications.
Starting at the second contest of the season, the grid (see part 6) will be used to determine the top 10 drum majors entered into each contest. These top 10 drum majors will be competing for the top prize of the day. Because the grid is constantly changing, the drum majors performing in the Elite class will also change week to week.
Points Classification (Green)
Only drum majors competing in the Elite Classification will be eligible to earn points towards the points classification. Points are earned via placements in the Elite Classification. 10 points for 1st place, 9 points for 2nd place and 8 points for 3rd place onto 1 point for 10th place. At the conclusion of the season the drum major with the most points wins the Points Classification.
Grade 9 and under (Blue)
This classification will reward the highest ranking drum major at the end of the season who is in the 9th grade or under.
First Year (White)
This classification will reward the highest ranking drum major at the end of the season who is in their first year of training as a drum major.
Top School (Orange)
At each event, the top 3 scores from each school in the General Classification (and Elite Class) will be added to the schools total. At the conclusion of the season, the school with the highest total score wins the Top School Award.
Part 6: The Grid
A drum major's grid score will be based of their 2 highest scores from the season plus their Finals score. The champion for each classification will be based off the final grid score. The final grid score will consist of their 2 highest scores from the season PLUS their scores from each judge at Finals.
Part 7: Scores and Awards
Each drum major’s score will be available for viewing following their performance. Awards will be presented to the top 5 drum majors of each division including the current leader of each sub-classification.
Part 8: Performance Order
The performance order for each event will be based off a random draw. The performance order for the Finals will be based off the current grid standing. Lowest score will perform first with the highest score performing last.
Part 9: Entry Fees
Entry fee is $20 for the General Class and for the Secondary Class. Drum majors may register for each event at REGISTER ONLINE! Event deadlines are at 11:59pm the Saturday before each event.
Part 10: Questions
If you have any questions regarding the rules or clarification on any of the rules can be sent to firstname.lastname@example.org.